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Mac or pc for motion graphics 2018
Mac or pc for motion graphics 2018





  1. #MAC OR PC FOR MOTION GRAPHICS 2018 PRO#
  2. #MAC OR PC FOR MOTION GRAPHICS 2018 PC#
  3. #MAC OR PC FOR MOTION GRAPHICS 2018 MAC#

#MAC OR PC FOR MOTION GRAPHICS 2018 PC#

Greyscalegorilla, was highly reluctant to switch to PC as more of his work entailed 3D, but eventually took the leap with some help from his PC friends. And this article by Andy Needham of School of Motion is also helpful for those interested in the eGPU route. It’s nice to know not everyone at the top of the pro-level needs to switch to PC. Using this method, you can combine the best of PC video hardware with your preferred operating system and computer. He’s managed to set up a pretty solid work station using an eGPU that fulfills his needs. The first, EJ Hassenfratz, a very talented motion artist and 3D animator, is famously stubborn with his devotion to Mac.

#MAC OR PC FOR MOTION GRAPHICS 2018 MAC#

Several people come to mind when I think of motion designers confronted with the switch from Mac to PC. The performance gains aren't as compelling when switching from a Mac laptop to a PC laptop. In summary, the performance gains aren't as compelling when we're talking about switching from a Mac laptop to a PC laptop. It's safe to say this rule applies across the platform spectrum. So, I've made peace with the tradeoff you can't pack as much high-performance computing into a laptop as you can with a desktop.

#MAC OR PC FOR MOTION GRAPHICS 2018 PRO#

As a father of an almost-2-year-old, being able to take my work home on my MacBook Pro is incredibly valuable, even if the render speeds aren't fast. We have several team members who work remotely, so the traditional infrastructure used in our motion production environment isn't practical. Your mileage may vary! The future of work. I offer some of my thoughts in this post, though from a decidedly non-technical background. So, where do I stand on this debate? To be honest, I’m not sure. The list of cards that run natively on a Mac and optimized for 3D work is comparatively small. At the same time, third-party render engines which require specific video hardware are increasingly popular to extend the built-in capabilities of Cinema 4D. PC users have a much more extensive selection of compatible cards to choose from than Mac users. The shift to PC has come primarily from a larger share of our work requiring 3D rendering, which requires a whole different level video card. What’s driving this? CUDA drivers, mostly. It’s been Macs ever since both at home and at work for me.

mac or pc for motion graphics 2018

I started with an IBM Aptiva, then had a couple of HP machines, but I was back on a Mac with a G4 tower during freshman year. I eventually left Apple once Windows 95 became the de-facto standard. My first home computer about 25 years ago was a beige box Macintosh IIsi, which I adored. In the design department overall, we’re evenly split on both platforms, more from habit than anything else. I currently work on a Mac, while several of my colleagues are Windows users. Our team is engaged in a discussion about whether we should all standardize to Windows PCs for our motion and 3D work.







Mac or pc for motion graphics 2018